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Welcome


Professional Experience

Puzzle Designer Freelance

Terra Memoria (PC) – La Moutarde (2023)

A cosy RPG with a road trip adventure

https://store.steampowered.com/app/1912750/Terra_Memoria/

Proposing, designing, prototyping and balancing puzzles ideas with established constraints and material using proprietary tools.

Independent Developer

Volt Patrol (PC) – Visumeca Games (2018 – 2020)

Initially a gamejam project turned into a full game mixing stealth and driving with an affordance for smooth infiltration

https://store.steampowered.com/app/1109300/Volt_Patrol__Stealth_Driving/


Level Design Consultant

Minishoot’ Adventures (PC) – Soulgame Studio (2019 – 2020)

A shoot’em up adventure (zelda-like) in an interconnected open world

https://store.steampowered.com/app/1634860/Minishoot_Adventures/


Independent Developer

Pharmakon (PC) – Visumeca Games (2015 – 2017)

Tactical puzzle game with procedurally generated challenges

https://store.steampowered.com/app/654660/Pharmakon__Tactical_Puzzle/

Developed and released by myself (except the music)
Creating mechanics and systems defining and making procedural grid distribution of threats and resources, defining player’s action space.


Level Designer & 2D Pixel Artist

Lavapools (PC) – 4Edges (2014)

A dodging game in a rising hell full of traps

https://store.steampowered.com/app/401510/Lavapools__Arcade_Frenzy/

Defining layout, navigation, setting up objectives and threats.


Game Designer, Level Designer & 2D Pixel Artist

Loupe (PC) – Visumeca Games (2011)

A small goofy detective game

https://www.indiedb.com/games/loupe


Game Designer, Level Designer & 2D Artist

Super Impact (PC) – Visumeca Games (2012)

A duel game about taking out a rival

https://visumeca.itch.io/super-impact


Game Designer & 2D Artist

Shokokut (Web) – Visumeca Games (2011 – 2012)

A game about a samourai taking care of a bonzai to grow fruits


2D Artist & Game Designer

Hooks Bomb Party – (2010 – 2011)

A bomberman like game


Gamejam Projects (itch.io page)

  • Gamejam Pot-Au-Jeu:
    Artist and co-gamedesigner for WonderJunk, a shoot’em up

  • Gamejam Ludum Dare 39:
    Developed Muscle Battery, a game about bodybuilders loading batteries
  • Gamejam Ludum Dare 36:
    Developed Oldnyuz, a strategy game about spies getting information
  • Gamejam Ludum Dare 32:
    Developed Fired, a detective game based on quick deductions
  • Gamejam Ludum Dare 31:
    Artist and co-game designer on The Shift, a fast paced platformer taking place in a single rotating level
  • Gamejam Public Domain Jam:
    Artist on Vampire’s Lair, a time based survival game
  • Gamejam Ludum Dare 24:
    Artist and co-game designer on Evolvorous, a survival turn based game about species evolving and showing body parts changing with their actions
  • Gamejam Ludum Dare 23:
    Created Me, Buck & Tina, an adventure point & click game

  • Broadcaster

    Worked on a french broadcast called Explo-Sémio to explore and explain level designs and signs meanings used in video games.

    Explo-Sémio – Binding of Isaac
    Explo-Sémio – DmC: Devil May Cry