Resume [Game / Level Designer]

I am the independent game maker behind Visumeca Games.
I am working on games since 2008.

Currently looking for an interesting job opportunity, ideally as Level designer (meanwhile working on level design).

I want to use my experience to create ingenious design solutions and high-quality content to make impactful games in a respectful environment.

Having created games by myself and in collaboration with small teams, I have a good understanding of every task required to make and release games.

Ideally I would like to work on games that help people.

Professional Experience

Level Designer

Rock Motel Killer (unnanounced – paused) – Inhuman Games (2022)
Level design for a horror game to setup a motel scene, define layout, situations, player’s interaction, steps progression, navigation and rythm

Independent Developer

Volt Patrol (PC) – Visumeca Games (2018 – 2020)
Developed and released by myself (except the music)
Initially a gamejam project turned into a full game, mixes stealth and driving, with an affordance for smooth infiltration

Level Design Consultant

Minishoot’ Adventures (PC) – Soulgame Studio (2019 – 2020)
Game and Level Design consulting for a shoot’em up adventure (zelda-like) game to help define flow and player’s progression through backtracking in an interconnected open world

Independent Developer

Pharmakon (PC) – Visumeca Games (2015 – 2017)
– Developed and released by myself (except the music)
– Tactical puzzle game with procedurally generated challenges

Level Designer & 2D Pixel Artist

Lavapools (PC) – 4Edges (2014)
– Created level designs for navigable tight spaces amidst evolving threats
– Created all the pixel art

Game Designer, Level Designer & 2D Pixel Artist

Loupe (PC) – Visumeca Games (2011)
– Collaborated to develop a small detective game
– Worked on game design, level design and 2D art

Game Designer, Level Designer & 2D Artist

Super Impact (PC) – Visumeca Games (2012)
– Pitched and collaborated to develop a duel game about taking out a rival
– Worked on game design, level design and 2D art

Game Designer & 2D Artist

Shokokut (Web) – Visumeca Games (2011 – 2012)
– Managed and collaborated with a small team to develop a game about a samourai taking care of a bonzai to grow fruits
– Worked on game design and art

2D Artist & Game Designer

Hooks Bomb Party – (2010 – 2011)
– Collaborated with a small team to develop a bomberman like game
– Worked on art and game design

Gamejam Projects (itch.io page)

  • Gamejam Pot-Au-Jeu:
    Artist and co-gamedesigner for WonderJunk, a shoot’em up

  • Gamejam Ludum Dare 39:
    Developed Muscle Battery, a game about bodybuilders loading batteries
  • Gamejam Ludum Dare 36:
    Developed Oldnyuz, a strategy game about spies getting information
  • Gamejam Ludum Dare 32:
    Developed Fired, a detective game based on quick deductions
  • Gamejam Ludum Dare 31:
    Artist and co-game designer on The Shift, a fast paced platformer taking place in a single rotating level
  • Gamejam Public Domain Jam:
    Artist on Vampire’s Lair, a time based survival game
  • Gamejam Ludum Dare 24:
    Artist and co-game designer on Evolvorous, a survival turn based game about species evolving and showing body parts changing with their actions
  • Gamejam Ludum Dare 23:
    Created Me, Buck & Tina, an adventure point & click game


Worked on a french broadcast called Explo-Sémio to explore and explain level designs and signs meanings used in video games.

Explo-Sémio – Binding of Isaac
Explo-Sémio – DmC: Devil May Cry