Welcome
I am Ludovic Servat, independent game maker behind Visumeca Games, working on game projects since 2008
I am open to job opportunity
- My Workflow as Level Designer
- A Game Design Excerpt from a personal project
- A bit of 3D exploration in a castle prototype
- Another 3D puzzle exploration prototype
- Some small Level Design Examples
- I wrote Key features of stealth games
Professional Experience
Puzzle Designer Freelance
Terra Memoria (PC) – La Moutarde (2023)
A cosy RPG with a road trip adventure
https://store.steampowered.com/app/1912750/Terra_Memoria/
Proposing, designing, prototyping and balancing puzzles ideas with established constraints and material using proprietary tools.
Independent Developer
Volt Patrol (PC) – Visumeca Games (2018 – 2020)
Initially a gamejam project turned into a full game mixing stealth and driving with an affordance for smooth infiltration
https://store.steampowered.com/app/1109300/Volt_Patrol__Stealth_Driving/
Developed and released by myself (except the music)
Creating concept, mechanics and systems. Prototyping and making, layout, blockout, AIs, puzzles, scripted events, routes, flow, pace and tension throughout the game.
Level Design Consultant
Minishoot’ Adventures (PC) – Soulgame Studio (2019 – 2020)
A shoot’em up adventure (zelda-like) in an interconnected open world
https://store.steampowered.com/app/1634860/Minishoot_Adventures/
QA sessions, analysing and proposing improvements for narration, navigation (flow and backtracking).
Independent Developer
Pharmakon (PC) – Visumeca Games (2015 – 2017)
Tactical puzzle game with procedurally generated challenges
https://store.steampowered.com/app/654660/Pharmakon__Tactical_Puzzle/
Developed and released by myself (except the music)
Creating mechanics and systems defining and making procedural grid distribution of threats and resources, defining player’s action space.
Level Designer & 2D Pixel Artist
Lavapools (PC) – 4Edges (2014)
A dodging game in a rising hell full of traps
https://store.steampowered.com/app/401510/Lavapools__Arcade_Frenzy/
Defining layout, navigation, setting up objectives and threats.
Game Designer, Level Designer & 2D Pixel Artist
Loupe (PC) – Visumeca Games (2011)
A small goofy detective game
https://www.indiedb.com/games/loupe
Game Designer, Level Designer & 2D Artist
Super Impact (PC) – Visumeca Games (2012)
A duel game about taking out a rival
https://visumeca.itch.io/super-impact
Game Designer & 2D Artist
Shokokut (Web) – Visumeca Games (2011 – 2012)
A game about a samourai taking care of a bonzai to grow fruits
2D Artist & Game Designer
Hooks Bomb Party – (2010 – 2011)
A bomberman like game
Gamejam Projects (itch.io page)
- Gamejam Pot-Au-Jeu:
Artist and co-gamedesigner for WonderJunk, a shoot’em up
Developed Muscle Battery, a game about bodybuilders loading batteries
Developed Oldnyuz, a strategy game about spies getting information
Developed Fired, a detective game based on quick deductions
Artist and co-game designer on The Shift, a fast paced platformer taking place in a single rotating level
Artist on Vampire’s Lair, a time based survival game
Artist and co-game designer on Evolvorous, a survival turn based game about species evolving and showing body parts changing with their actions
Created Me, Buck & Tina, an adventure point & click game
Broadcaster
Worked on a french broadcast called Explo-Sémio to explore and explain level designs and signs meanings used in video games.
Explo-Sémio – Binding of Isaac
Explo-Sémio – DmC: Devil May Cry