Level Design Examples from Volt Patrol

Here are some small examples of simple ways to educate the player with patterns usable to understand the bascis required to evolve in my game Volt Patrol.

(click on slideshow to get zoom view)

Showing at a glance how the number 714 in the center is related to the numbers on top of buttons around when you arrive in the room.

Showing enemy vehicle round and how to insert in flow while driving to sneak and not get caught by enemy watch.

Guiding player to main path hidden with building geometry visible on various plans and pushable objects.

Teaching enemy projector deactivation by using a cable to show link between blocking enemy projector and the button to deactivate it.