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Some Puzzle Design Thinking with an established system

Here I show some design notes I wrote while I was working on potential puzzles we could see in Terra Memoria.
(note: these ideas may or may not be in the final game)

When I worked on this game as a freelance, a lot of the systems were already heavy developed so I had to make my puzzle ideas fit in these systems.

These notes shows what constraints I had to keep in mind to propose and setup cohesive puzzle in a cosy rpg game where music is important. It also shows some key concepts ideas.