{"id":86,"date":"2010-11-19T19:14:00","date_gmt":"2010-11-19T18:14:00","guid":{"rendered":"http:\/\/repstyleart.com\/ourpleasure\/production-dun-background-effcace-pour-son-jeu\/"},"modified":"2021-08-29T10:05:27","modified_gmt":"2021-08-29T09:05:27","slug":"production-dun-background-effcace-pour-son-jeu","status":"publish","type":"post","link":"http:\/\/repstyleart.com\/ourpleasure\/production-dun-background-effcace-pour-son-jeu\/","title":{"rendered":"<!--:fr-->Un background efficace !<!--:--><!--:en-->An efficient background !<!--:-->"},"content":{"rendered":"<p><!--:fr--><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/repstyleart.com\/ourpleasure\/production-dun-background-effcace-pour-son-jeu\/\"><span style=\"font-size: medium;\">Aujourd&rsquo;hui, nous allons parler de l&rsquo;importance et de la n\u00e9cessit\u00e9 de produire un <strong><span style=\"color: #800080;\">background<\/span> efficace<\/strong> \ud83d\ude42<\/span><\/a><\/p>\n<p><!--:--><!--:en--><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/repstyleart.com\/ourpleasure\/en\/production-dun-background-effcace-pour-son-jeu\/\">Today, we are going to talk about the importance and the necessity to produce an <strong>efficient background<\/strong> \ud83d\ude42<\/a><\/p>\n<p><img decoding=\"async\" title=\"Lire la suite\u2026\" src=\"http:\/\/repstyleart.com\/ourpleasure\/wp-includes\/js\/tinymce\/plugins\/wordpress\/img\/trans.gif\" alt=\"\" \/><!--:--><!--more--><!--:fr--><\/p>\n<p>Tout d&rsquo;abord, il faut savoir que afin de proposer de r\u00e9elles <strong>exp\u00e9riences immersives<\/strong> aux joueurs, il est primordial d&rsquo;offrir un univers facile \u00e0 <strong>explorer<\/strong>, <strong>parcourir <\/strong>et <strong>comprendre<\/strong>.<\/p>\n<p>Le <span style=\"color: #800080;\"><strong>background<\/strong><\/span>, ou disons l<span style=\"color: #800080;\">&lsquo;histoire<\/span> (m\u00eame si elle est succincte), est une base essentielle permettant aux artistes de transcrire fid\u00e8lement un univers coh\u00e9rent o\u00f9 l&rsquo;apparence d\u00e9pend de la m\u00e9canique de vie d&rsquo;un jeu. Et comme dans notre monde o\u00f9 nos esp\u00e8ces ont \u00e9volu\u00e9es et chang\u00e9es d\u2019apparence pour s&rsquo;adapter \u00e0 leur environnement, les jeux prennent une apparence \u00ab\u00a0logique\u00a0\u00bb d\u00e9termin\u00e9e en fonction du contexte.<\/p>\n<p>Cette approche permet de proposer au joueur d&rsquo;agir naturellement dans un univers qui leur est inconnu gr\u00e2ce \u00e0 une <strong>dynamique d&rsquo;interactivit\u00e9s entre <\/strong><span style=\"text-decoration: underline;\"><strong>l&rsquo;<span style=\"color: #3366ff; text-decoration: underline;\">Image<\/span> et <\/strong><strong>l<span style=\"color: #ff0000; text-decoration: underline;\">&lsquo;Action<\/span><\/strong> <\/span>.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: medium;\"><strong>Importance, avantages et rentabilit\u00e9 d&rsquo;un <span style=\"color: #800080;\">background<\/span> efficace :<\/strong><\/span><\/p>\n<p>Le <span style=\"color: #800080;\">background<\/span> (ou <span style=\"color: #800080;\">contexte<\/span>) permet au joueur de :<\/p>\n<ul>\n<li><strong>S&rsquo;attacher<\/strong> \u00e0 un univers qu&rsquo;il pourra <strong>partager <\/strong>facilement<\/li>\n<\/ul>\n<p>En g\u00e9n\u00e9ral, d\u00e9crire un jeu \u00e0 une autre personne n&rsquo;est pas une t\u00e2che donn\u00e9e \u00e0 tout le monde et la plupart du temps cette t\u00e2che revient \u00e0 d\u00e9crire le monde dans lequel les joueurs \u00e9voluent et rarement \u00e0 \u00e9voquer les forces des m\u00e9caniques d&rsquo;un jeu car cela demande un bon esprit d&rsquo;analyse. Cela permet de fid\u00e9liser, accrocher et partager son jeu tout naturellement par la simplicit\u00e9 du bouche-\u00e0-oreille.<\/p>\n<ul>\n<li><strong>D&rsquo;agir naturellement<\/strong> selon la <strong>logique <\/strong>d&rsquo;un jeu<\/li>\n<\/ul>\n<p>Voici 2 exemples de logique d&rsquo;interactions<strong><span style=\"color: #3366ff;\"> Image<\/span>\/<span style=\"color: #ff0000;\">Action<\/span><\/strong><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"http:\/\/4.bp.blogspot.com\/_sIguWx0zRxo\/TOa2DtyDa0I\/AAAAAAAAEp8\/npWsQgMcpc0\/s1600\/background_efficace.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/4.bp.blogspot.com\/_sIguWx0zRxo\/TOa2DtyDa0I\/AAAAAAAAEp8\/npWsQgMcpc0\/s1600\/background_efficace.png\" alt=\"\" width=\"612\" height=\"142\" \/><\/a><\/div>\n<p>Placer un background en <strong>ad\u00e9quation <\/strong>avec les <strong>actions logiques<\/strong> que le joueur aura \u00e0 ex\u00e9cuter naturellement selon le contexte permet alors de cr\u00e9er les interactivit\u00e9s n\u00e9cessaires au bon d\u00e9roulement d&rsquo;un jeu.<\/p>\n<p>Par exemple, il serait inad\u00e9quat de placer un ogre dans un champ de fleur et escompter que le joueur cueille ces m\u00eames fleurs :).<\/p>\n<ul>\n<li><strong>Se situer<\/strong><\/li>\n<\/ul>\n<p>Le manque de relations entre les divers \u00e9l\u00e9ments qui composent un jeu provoquerait chez le joueur une d\u00e9sorientation et retarderait sa compr\u00e9hension du jeu pour finalement le frustrer alors que les liens contextuels permettent de se rappeler de ce qui a \u00e9t\u00e9 fait.<\/p>\n<p>C&rsquo;est comme quand on essaie de se rappeler de quelque chose qui nous \u00e9chappe. On d\u00e9compose les \u00e9v\u00e8nement ant\u00e9rieurs \u00e0 l\u2019\u00e9v\u00e8nement que l&rsquo;on tente de se rem\u00e9morer pour arriver \u00e0 trouver le lien qui nous permettra de remonter jusqu&rsquo;au fameux souvenir oubli\u00e9 et cela, on le fait gr\u00e2ce au liens tiss\u00e9s par les contextes.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: medium;\"><strong>Regardons, maintenant, les points cl\u00e9s permettant de d\u00e9finir un <span style=\"color: #800080;\">background<\/span> efficace :<\/strong><\/span><\/p>\n<p>Un point cl\u00e9 sur le choix du background et du style artistique est la mise <strong>en \u00e9vidence<\/strong>, de mani\u00e8re simple, des <strong>Unique Sellling Points<\/strong> (USP = les forces de ventes) d&rsquo;un jeu.<\/p>\n<p>La mise en avant des USP est cruciale pour communiquer au joueur tout l&rsquo;int\u00e9r\u00eat de privil\u00e9gier son jeu \u00e0 l&rsquo;un des nombreux jeux arrivant sur le march\u00e9 car comme on le dit souvent :<span style=\"background-color: #ffff99;\"> <strong>la premi\u00e8re impression est la plus importante<\/strong>. <\/span><\/p>\n<p>Une illustration claire et significative des USP par le biais d&rsquo;un background en ad\u00e9quation avec son jeu garantira la mise en \u00e9vidence des concepts forts, permettant aux joueurs d&rsquo;assimiler d&rsquo;un seul coup d\u2019\u0153il l&rsquo;aspect unique et\/ou novateur de votre jeu.<\/p>\n<p>Sans cette approche, les joueurs ne ressentiraient la puissance qu&rsquo;offre un jeu qu&rsquo;apr\u00e8s une analyse approfondie de celui-ci (que d&rsquo;ailleurs la plupart ne ferait pas pensant que c&rsquo;est un \u00e9ni\u00e8me copi\u00e9\/coll\u00e9 d&rsquo;autres jeux semblables). Heureusement pour certains d&rsquo;entre nous, il existera toujours des fans de jeux vid\u00e9o pour tester et critiquer ces derniers :).<\/p>\n<p><span style=\"color: #ff6600; font-size: medium;\"><strong>Et vous, comment lancer vous la premi\u00e8re r\u00e9flexion qui m\u00e8nera la direction artistique de votre jeu ?<\/strong><\/span><\/p>\n<p><!--:--><!--:en--><\/p>\n<p>Foremost,you should know that to offer <strong>immersive experiences<\/strong> to players, it&rsquo;s primordial to offer an universe easy to <strong>explore<\/strong> , <strong>travel<\/strong> and <strong>understand<\/strong>.<\/p>\n<p>The <span style=\"color: #800080;\"><strong>background<\/strong> <\/span>(also called\u00a0 <span style=\"color: #800080;\">story<\/span> or <span style=\"color: #800080;\">context<\/span>) is an essential basis to allow the artists to transcribe faithfully a coherent universe where the appearence depends on the mechanics of game life. And like in real life where species evolved and changed their appearence to adapt with the environment, games take a logical appearence determined by the <span style=\"color: #800080;\">context<\/span>.<\/p>\n<p>Like that we offer to player to act naturally in an unknown universe with the help of\u00a0a<strong> dynamic interactivity between <span style=\"text-decoration: underline;\"><span style=\"color: #3366ff; text-decoration: underline;\">Image<\/span> and <span style=\"color: #ff0000; text-decoration: underline;\">Action<\/span><\/span><\/strong> .<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p>\u00a0<\/p>\n<p><strong>Importance, advantages and profitability of an efficient <span style=\"color: #800080;\">background<\/span> :<\/strong><\/p>\n<p><span style=\"color: #800080;\">Background<\/span> allows player to :<\/p>\n<ul>\n<li><strong>Attach <\/strong>to a universe that he can easily <strong>share<\/strong><\/li>\n<\/ul>\n<p>Usually, describing a game to another person is a tough task and it&rsquo;s simply to talk about the universe where entities evolve et rarely to talk about the mecanic of the game because it require to have a good skill of analysis. And this help retains and share his game with the simplicity of word-of-mouth.<\/p>\n<ul>\n<li><strong>To act naturally<\/strong> according to the <strong>logic<\/strong> of a game<\/li>\n<\/ul>\n<p><strong>Here, 2 examples of interactivity between<\/strong><strong><span style=\"color: #3366ff;\"> Image<\/span> and <span style=\"color: #ff0000;\">Action<\/span><\/strong><\/p>\n<ul>\n<li>a character wearing a bow meet <span style=\"font-size: large; color: #008000;\"><strong>&#8211;<\/strong><\/span><span style=\"font-size: large; color: #008000;\"><strong>><\/strong><\/span> Apple <span style=\"color: #008000; font-size: large;\"><strong>&#8211;<\/strong><\/span><span style=\"font-size: large; color: #008000;\"><strong>> <\/strong><\/span>want to shoot with the bow on the apple<\/li>\n<li>a character wearing a fruit basket meet <span style=\"font-size: large;\"><span style=\"color: #008000;\"><strong>&#8211;<\/strong><strong>><\/strong><\/span><\/span> Apple <span style=\"color: #008000;\"><strong>&#8211;<\/strong><span style=\"font-size: large;\"><strong>><\/strong><\/span><\/span><strong> <\/strong>want to collect the apple into the fruit basket<\/li>\n<\/ul>\n<div>\u00a0Place a <span style=\"color: #800080;\">background<\/span><strong> according to the logic of a game<\/strong> where the player can evolve naturally allows to create the interactivity necessary for the proper conduct of the game.<\/div>\n<p>For example, it would be inappropriate to place an ogre in a flower field and expect the player picks the same flowers :).<\/p>\n<ul>\n<li><strong>Be located and find his path<br \/><\/strong><\/li>\n<\/ul>\n<p>\u00a0The lack of relationships between various elements of a game would cause disorientation in the player and delay his understanding of the game and eventually frustrate while contextual links can remember what was done.<\/p>\n<p>It&rsquo;s like when you try to remember something that you forgot. You take apart every past\u00a0 events to find the relationship to the souvenir you want to remember with the help of the <span style=\"color: #800080;\">context<\/span>.<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p><strong>Now, let&rsquo;s see the key points to define an efficient <span style=\"color: #800080;\">background <\/span>:<\/strong><\/p>\n<p>A key point about the choice of a <span style=\"color: #800080;\">background<\/span> and an art style is simply the highlighting of the Unique Selling Points (USP) of a game.<\/p>\n<p>The highlighting of the USP is crucial to communicate why the player should play your game instead of another of big amount of game arriving on the market because the first impression is most important.<\/p>\n<p>A significant illustration of USP trough a background in line with the game offers to show strong concepts allowing players to see at a glance the unique and \/ or innovative side of your game. Without this approach, players would feel the power offered by a game only after a thorough analysis of it.<\/p>\n<p><span style=\"font-size: medium; color: #ff6600;\"><strong>And you, how do you launch the initial thinking who will drive the art direction of your game ?<\/strong><\/span><\/p>\n<p>\u00a0<\/p>\n<p><!--:--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Aujourd&rsquo;hui, nous allons parler de l&rsquo;importance et de la n\u00e9cessit\u00e9 de produire un background efficace \ud83d\ude42 Today, we are going to talk about the importance and the necessity to produce an efficient background \ud83d\ude42<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[52,55],"tags":[114,212,213,110,101,104,214,106,103,112,102,105,19,108,109,107,113,34,134,135,111],"class_list":["post-86","post","type-post","status-publish","format-standard","hentry","category-direction-artistique","category-trame","tag-1ere-impresion","tag-1st-impression","tag-1st-impression-of-game","tag-action-logique","tag-background","tag-comprendre","tag-context","tag-contexte","tag-explorer","tag-force-de-vente","tag-histoire","tag-interactivite","tag-jeu-video","tag-lien","tag-memoire","tag-partager","tag-premiere-impression","tag-representation","tag-story","tag-story-telling","tag-unique-sellling-points"],"_links":{"self":[{"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/posts\/86","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/comments?post=86"}],"version-history":[{"count":32,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/posts\/86\/revisions"}],"predecessor-version":[{"id":1113,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/posts\/86\/revisions\/1113"}],"wp:attachment":[{"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/media?parent=86"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/categories?post=86"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/tags?post=86"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}