{"id":85,"date":"2010-11-19T20:32:00","date_gmt":"2010-11-19T19:32:00","guid":{"rendered":"http:\/\/repstyleart.com\/ourpleasure\/debuter\/"},"modified":"2021-08-29T10:05:27","modified_gmt":"2021-08-29T09:05:27","slug":"debuter","status":"publish","type":"post","link":"http:\/\/repstyleart.com\/ourpleasure\/debuter\/","title":{"rendered":"<!--:fr-->Debuter avec les bases du jeu<!--:--><!--:en-->Start with the basics of the game <!--:-->"},"content":{"rendered":"<p><!--:fr--><\/p>\n<p>Pour bien d\u00e9buter, il faut savoir quoi faire, tenir une id\u00e9e, un concept, un gameplay qui est capable de cr\u00e9er une interactivit\u00e9 susceptible de provoquer une s\u00e9rie d&rsquo;\u00e9motions au joueur lui permettant d&rsquo;\u00e9prouver une r\u00e9elle exp\u00e9rience donnant un int\u00e9r\u00eat \u00e0 la cr\u00e9ation d&rsquo;un jeu.<\/p>\n<p><!--:--><!--:en--><\/p>\n<p>For a good start, we must know what to do, have an idea, a concept, a gameplay able to create interactivity that can cause a range of emotions to offer to players a real experience through a game.<\/p>\n<p><!--:--><!--more--><!--:fr--><\/p>\n<p>Une fois cette id\u00e9e trouv\u00e9e, la principale t\u00e2che \u00e0 r\u00e9aliser en priorit\u00e9 est d&rsquo;\u00e9crire le game design du jeu.<\/p>\n<p>Le game design se compose de :<\/p>\n<ul>\n<li>la philosophie qui a pr\u00e9sid\u00e9 la cr\u00e9ation du jeu<\/li>\n<li>l&rsquo;histoire du jeu<\/li>\n<li>la description du jeu<\/li>\n<li>le but du jeu<\/li>\n<li>les blindages qui forment les forces et fondations du jeu (Uniques Selling Points)<\/li>\n<li>la client\u00e8le cibl\u00e9e<\/li>\n<li>la plateforme sur laquelle doit \u00eatre d\u00e9velopp\u00e9e le jeu<\/li>\n<li>les modes de jeu\u00a0<\/li>\n<li>les r\u00e8gles du jeu<\/li>\n<li>les m\u00e9caniques du jeu<\/li>\n<li>les contr\u00f4les du jeu<\/li>\n<li>le level design<\/li>\n<li>la description des entit\u00e9s<\/li>\n<li>la d\u00e9finition d&rsquo;une partie type<\/li>\n<li>la description de toutes les interactions possibles<\/li>\n<\/ul>\n<p>Il faut donc commencer par d\u00e9finir globalement ces points sans entrer dans les d\u00e9tails.<br \/>Cela nous permettra de voir si les choix faits s&rsquo;accordent entre eux permettant d&rsquo;\u00e9viter les incoh\u00e9rences possibles dans la conception du jeu pouvant entraver avec la dynamique g\u00e9n\u00e9rale du jeu.<\/p>\n<p><!--:--><!--:en--><\/p>\n<p>Once you found the idea, the principal task to do in priority is to write the game design of the game.<\/p>\n<p>Game design is made of :<\/p>\n<ul>\n<li>philosophy behind the creation of the game<\/li>\n<li>story of the game<\/li>\n<li>game description<\/li>\n<li>goal of the game<\/li>\n<li>shielding forming forces and basics of the game (Unique Selling Points)<\/li>\n<li>targeted audience<\/li>\n<li>platform on which the game should be developed<\/li>\n<li>play modes<\/li>\n<li>rules of game<\/li>\n<li>mecanics of the game<\/li>\n<li>controls of the game<\/li>\n<li>level design<\/li>\n<li>description of entities<\/li>\n<li>a game type<\/li>\n<li>description of every intercation<\/li>\n<\/ul>\n<p>Then, first we have to define globally this points without all the details. This can allow us to see if all the choices work together and avoid possible inconsistencies in the game design that can hinder with the general dynamics of the game.<\/p>\n<p><!--:--><!--more--><!--:en--><\/p>\n<p><!--:--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pour bien d\u00e9buter, il faut savoir quoi faire, tenir une id\u00e9e, un concept, un gameplay qui est capable de cr\u00e9er une interactivit\u00e9 susceptible de provoquer une s\u00e9rie d&rsquo;\u00e9motions au joueur lui permettant d&rsquo;\u00e9prouver une r\u00e9elle exp\u00e9rience donnant un int\u00e9r\u00eat \u00e0 la cr\u00e9ation d&rsquo;un jeu. For a good start, we must know what to do, have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[54],"tags":[227,215,217,222,216,225,226,186,223,230,221,219,56,218,220,229,224,228],"class_list":["post-85","post","type-post","status-publish","format-standard","hentry","category-game-design","tag-basics-of-the-game","tag-but-du-jeu","tag-clientele-ciblee","tag-controles-du-jeu","tag-fondations-du-jeu","tag-game-description","tag-goal-of-the-game","tag-histoire-du-jeu","tag-level-design","tag-mecanics-of-the-game","tag-mecaniques-du-jeu","tag-modes-de-jeu","tag-philosophie","tag-plateforme-sur-laquelle-doit-etre-developpee-le-jeu","tag-regles-du-jeu","tag-rules-of-game","tag-story-of-the-game","tag-targeted-audience"],"_links":{"self":[{"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/posts\/85","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/comments?post=85"}],"version-history":[{"count":8,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/posts\/85\/revisions"}],"predecessor-version":[{"id":1112,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/posts\/85\/revisions\/1112"}],"wp:attachment":[{"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/media?parent=85"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/categories?post=85"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/repstyleart.com\/ourpleasure\/wp-json\/wp\/v2\/tags?post=85"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}