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Posted in Art, Comment je fais, Direction Artistique, Explo-Sémio, Game Design, Jeu, Tutorials | Tagged analyse, art, artistique, décodage, décoder, décryptage, décrypter, emission, explo-sémio, exploration, jeux vidéo, ludovic, ludovic servat, sémiologie, sémiotique, sens, signification, symbole | Commentaires fermés sur Explo-SemioExplo-Semio
Design by constraints and iterations
Game Design
Game system design, implementation
Level Design
Blockout, encounter design, pacing, guiding flow
QA
Playtesting, balancing
Programming
C#(for prototyping, not optimized), scripting events
Art
2D, texturing, pixel art, cartoon
Engine
Unity, Unreal Engine (basic knowledge), Monogame
Software
Miro, Notions, Google Document, Google Spreadsheet, Jira (basic knowledge), Adobe Photoshop, Adobe Illustrator, Audacity, Visual Studio
Knowledge
FMOD, Git Bash, Perforce
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