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Posted in Art, Comment je fais, Direction Artistique, Explo-Sémio, Game Design, Jeu, Tutorials | Tagged analyse, art, artistique, décodage, décoder, décryptage, décrypter, emission, explo-sémio, exploration, jeux vidéo, ludovic, ludovic servat, sémiologie, sémiotique, sens, signification, symbole | Commentaires fermés sur Explo-SemioExplo-Semio
Design by constraints and iterations
Game Design Game system design, implementation
Level Design Blockout, encounter design, pacing, guiding flow
QA Playtesting, balancing
Programming C#(for prototyping, not optimized), scripting events
Art 2D, texturing, pixel art, cartoon
Engine Unity, Unreal Engine (basic knowledge), Monogame
Software Miro, Notions, Google Document, Google Spreadsheet, Jira (basic knowledge), Adobe Photoshop, Adobe Illustrator, Audacity, Visual Studio
Knowledge FMOD, Git Bash, Perforce